Investigating the Association Between Computer Game Addiction and Social Anxiety in Secondary School Students

dc.contributor.authorKaraca, Semra
dc.contributor.authorGok, Ceren
dc.contributor.authorKalay, Ebru
dc.contributor.authorBasbug, Mahmut
dc.contributor.authorHekim, Melis
dc.contributor.authorOnan, Nevin
dc.contributor.authorBarlas, Gul Unsal
dc.date.accessioned2025-05-10T19:31:42Z
dc.date.issued2016
dc.departmentİstanbul Medeniyet Üniversitesi
dc.description.abstractObjective: This study was conducted to investigate the association between computer game addiction and social anxiety levels in secondary school students. Methods: This study, which was descriptive and cross-sectional in design, was conducted in seven state secondary schools in Istanbul/Kadikoy. The data was collected using the participant information form, computer game addiction scale (CGAS) for children, and child social anxiety scale (CSAS), and the study was completed with 1019 students (556 males and 463 females). Results: Students were aged between 10 and 15 years, and the mean age was 12.85 +/- 1.16 years. Of all students, 54.6% were males and 45.4% were females. Majority (88.6%) of students had an internet connection at home, 98.3% were always playing online games, and 67.2% spent 0.5-3 h/day on the computer. The mean CGAS score was 43.27 +/- 16.31, and the mean CSAS score was 39.06 +/- 13.44. According to the mean CGAS score, 47.7% were normal computer users, 46.7% were problematic computer users, and 5.6% were computer game addicts. A moderately positive correlation was observed between the mean CSAS scores and CGAS total scores and subscale scores (r=0.24-0.31; p<0.01). Conclusion: According to the findings of this study, almost half of the students in the study sample group were problematic computer users. Social anxiety level was not high, and social anxiety was moderately correlated with computer game addiction.
dc.identifier.doi10.5152/clinexphealthsci.2016.053
dc.identifier.endpage19
dc.identifier.issn2459-1459
dc.identifier.issue1
dc.identifier.scopusqualityN/A
dc.identifier.startpage14
dc.identifier.urihttps://doi.org/10.5152/clinexphealthsci.2016.053
dc.identifier.urihttps://hdl.handle.net/20.500.14730/8018
dc.identifier.volume6
dc.identifier.wosWOS:000435279100003
dc.identifier.wosqualityN/A
dc.indekslendigikaynakWeb of Science
dc.language.isotr
dc.publisherAves Press Ltd
dc.relation.ispartofClinical and Experimental Health Sciences
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_WOS_20250302
dc.subjectStudent
dc.subjectcomputer game addiction
dc.subjectsocial anxiety
dc.titleInvestigating the Association Between Computer Game Addiction and Social Anxiety in Secondary School Students
dc.typeArticle

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