An Islamic Bank's Customers' Approach to Gamify Mobile Banking: UTAUT2 Model Extended

dc.contributor.authorGungor, Aysegul Sagkaya
dc.contributor.authorKurt, Yusuf Ihsan
dc.date.accessioned2025-05-10T19:30:44Z
dc.date.issued2021
dc.departmentİstanbul Medeniyet Üniversitesi
dc.description.abstractMaking customers adopt mobile banking is a great challenge for banks, and especially for Islamic banks. This study investigates the factors that could predict the customers' use intention of the mobile banking services of Islamic banks by applying the conceptual model of UTAUT2. The model was further extended with gamification, as a promising tool to ease the adoption, while discussing the moderating effect of age and gender for all variables. The applied questionnaire to collect data has resulted in 205 respondents. The findings implied that facilitating conditions, habit, price value, and performance expectancy are effective variables in Islamic banking customers' behavioral intention to use m-banking. Gamification has a positive effect only when customers are younger than 30. It is further discovered that only the customers 30 and older had performance expectancy. Regarding gender differences, the only finding is the men's greater interest in the price value.
dc.identifier.doi10.4018/IJOM.2021100102
dc.identifier.endpage40
dc.identifier.issn2156-1753
dc.identifier.issn2156-1745
dc.identifier.issue4
dc.identifier.scopusqualityN/A
dc.identifier.startpage23
dc.identifier.urihttps://doi.org/10.4018/IJOM.2021100102
dc.identifier.urihttps://hdl.handle.net/20.500.14730/7713
dc.identifier.volume11
dc.identifier.wosWOS:000688435800002
dc.identifier.wosqualityN/A
dc.indekslendigikaynakWeb of Science
dc.language.isoen
dc.publisherIgi Global
dc.relation.ispartofInternational Journal of Online Marketing
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_WOS_20250302
dc.subjectGamification
dc.subjectIslamic Banking
dc.subjectM-Banking
dc.subjectMobile Banking
dc.subjectParticipation Banking
dc.subjectUTAUT
dc.subjectUTAUT2
dc.titleAn Islamic Bank's Customers' Approach to Gamify Mobile Banking: UTAUT2 Model Extended
dc.typeArticle

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