The Views of University Students on Gamification Enhanced Online Learning Experiences

dc.contributor.authorTopal, Murat
dc.contributor.authorAkgün, Özcan Erkan
dc.date.accessioned2025-05-10T14:05:14Z
dc.date.issued2021
dc.departmentİstanbul Medeniyet Üniversitesi
dc.description.abstractThe aim of this study is to examine the opinions of students who have agamification-enhanced online learning experiences to find clues about the design ofonline learning environments based on gamification. For this purpose, the opinionsof students who took courses through gamification-enhanced online learning foreight weeks were examined through the case study method. The participantsconsisted of 12 students, who voluntarily and consented to participate in the study,from 36 students who took the Educational Films course at the Sakarya UniversityFaculty of Education in the fall semester 2019-2020. The interview form created bythe researchers was used as a data collection tool. The results of the study showedthat according to the students, the learning process was efficient with this methodand they used the online learning system without any technical problems. Studentsstated that learning in this way provides a comfortable learning experience thatprovides flexibility in learning and it seems that they have a positive attitudetowards gamification. As some of the important results of the research in terms ofinstructional design, points, restricting access and curiosity have increased thenumber of entries into the system. Moreover, the discussion platform contributes tomotivation and the leader board contributes to the course success
dc.identifier.doi10.19126/suje.747623
dc.identifier.endpage154
dc.identifier.issn2146-7455
dc.identifier.issue1
dc.identifier.startpage121
dc.identifier.trdizinid449822
dc.identifier.urihttps://doi.org/10.19126/suje.747623
dc.identifier.urihttps://search.trdizin.gov.tr/tr/yayin/detay/449822
dc.identifier.urihttps://hdl.handle.net/20.500.14730/5210
dc.identifier.volume11
dc.indekslendigikaynakTR-Dizin
dc.language.isoen
dc.relation.ispartofSakarya University Journal of Education
dc.relation.publicationcategoryMakale - Ulusal Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_TR-Dizin_20250302
dc.subjectBilgisayar Bilimleri
dc.subjectYazılım Mühendisliği
dc.subjectEğitim
dc.subjectEğitim Araştırmaları
dc.subjectBilgisayar Bilimleri
dc.subjectBilgi Sistemleri
dc.titleThe Views of University Students on Gamification Enhanced Online Learning Experiences
dc.typeArticle

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