The Effect of Three Different Methods on Venipuncture Pain and Anxiety in Children: Distraction Cards, Virtual Reality, and Buzzy® (Randomized Controlled Trial)

dc.authorid0000-0002-4738-0747
dc.authorid0000-0001-9074-2646
dc.contributor.authorErdogan, Birgul
dc.contributor.authorOzdemir, Aynur Aytekin
dc.date.accessioned2025-05-10T19:43:16Z
dc.date.issued2021
dc.departmentİstanbul Medeniyet Üniversitesi
dc.description.abstractPurpose: The aim of this study was to determine the effect of the distraction cards, virtual reality and Buzzy (R) methods on venipuncture pain and anxiety in children aged 7-12 years. Design and methods: This was a randomized controlled trial with parallel groups conducted between November 16, 2017 and August 14, 2018 at the pediatric venipuncture unit of a university hospital in Western Turkey. The sample consisted of 142 children who met the inclusion criteria. The experimental group consisted of 108 children divided into three groups: Distraction Cards (DC; n = 35), Virtual Reality (VR; n = 37), and Buzzy (R) (n = 36). The control group (n = 34) received no intervention during venipuncture. Data were collected using a descriptive characteristics form, and the Visual Analog Scale (VAS), Wong-Baker FACES, and Children's Fear Scale (CFS). The participants themselves and their parents and the researcher scored venipuncture pain and anxiety levels. The study was approved by the Ethics Committee. Permission was obtained from related institutions. Informed consent was obtained from parents. Verbal consent was obtained from children prior to participation. Results: Buzzy (R) group had the lowest mean VAS score (2.2 +/- 2.0), followed by the VR (2.7 +/- 2.8), DC (3.4 +/- 2.4), and control (5.2 +/- 2.8) groups (p < 0.05). According to all raters (child, parent, and researcher), the Buzzy (R) group had the lowest mean Wong Baker FACES score, followed by the VR, DC, and control groups (p < 0.05). According to all raters, the Buzzy (R) group had the lowest mean CFS score, followed by the VR, DC, and control groups (p < 0.05). Conclusions: The DC, VR, and Buzzy (R) methods were effective in reducing venipuncture pain and anxiety in children. Practice implications: Nurses can use the DC, VR, and Buzzy (R) methods to help reduce venipuncture pain and anxiety in children. (C) 2021 Elsevier Inc. All rights reserved.
dc.identifier.doi10.1016/j.pedn.2021.01.001
dc.identifier.issn0882-5963
dc.identifier.pmid33485746
dc.identifier.scopus2-s2.0-85099655249
dc.identifier.scopusqualityQ1
dc.identifier.urihttps://doi.org/10.1016/j.pedn.2021.01.001
dc.identifier.urihttps://hdl.handle.net/20.500.14730/10557
dc.identifier.volume58
dc.identifier.wosWOS:000656655100009
dc.identifier.wosqualityQ2
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.indekslendigikaynakPubMed
dc.language.isoen
dc.publisherElsevier Science Inc
dc.relation.ispartofJournal of Pediatric Nursing-Nursing Care of Children & Families
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_WOS_20250302
dc.subjectAnxiety
dc.subjectChildren
dc.subjectNursing
dc.subjectProcedural pain
dc.titleThe Effect of Three Different Methods on Venipuncture Pain and Anxiety in Children: Distraction Cards, Virtual Reality, and Buzzy® (Randomized Controlled Trial)
dc.typeArticle

Dosyalar

Orijinal paket

Listeleniyor 1 - 1 / 1
Yükleniyor...
Küçük Resim
İsim:
10557.pdf
Boyut:
1.09 MB
Biçim:
Adobe Portable Document Format