Role of virtual reality in improving the spatial perception of the kidney during flexible ureteroscopy: A feasibility study using virtual reality simulators and 3D models

dc.contributor.authorTalyshinskii, Ali
dc.contributor.authorHameed, Bm Zeeshan
dc.contributor.authorZhanbyrbekuly, Ulanbek
dc.contributor.authorSilay, Mesrur Selcuk
dc.contributor.authorNaik, Nithesh
dc.contributor.authorShah, Milap
dc.contributor.authorSingh, Anshuman
dc.date.accessioned2025-05-10T19:38:55Z
dc.date.issued2024
dc.departmentİstanbul Medeniyet Üniversitesi
dc.description.abstractBackgroundThe aims were to describe a software-based reconstruction of the patient-specific kidney cavity intraluminal appearance via a head-mounted device and to estimate its feasibility for training novices.Materials and methodsIn total, 15 novices were recruited. Each novice was shown a three-dimensional reconstruction of a patient's computed tomography scan, whose kidney was printed. They then joined the surgeon in the operating room and assisted them in detecting the stone during flexible ureteroscopy on the printed model. Then, each participant did a 7-day virtual reality (VR) study followed by virtual navigation of the printed kidney model and came to the operating room to help the surgeon with ureteroscope navigation. The length of the procedure and the number of attempts to find the targeted calyx were compared.ResultsWith VR training, the length of the procedure (p = 0.0001) and the number of small calyces that were incorrectly identified as containing stones were significantly reduced (p = 0.0001). All the novices become highly motivated to improve their endourological skills further. Participants noticed minimal values for nausea and for disorientation. However, oculomotor-related side effects were defined as significant. Five specialists noticed a good similarity between the VR kidney cavity representation and the real picture, strengthening the potential for the novice's education via VR training.ConclusionsVirtual reality simulation allowed for improved spatial orientation within the kidney cavity by the novices and could be a valuable option for future endourological training and curricula.
dc.identifier.doi10.1097/CU9.0000000000000207
dc.identifier.endpage29
dc.identifier.issn1661-7649
dc.identifier.issn1661-7657
dc.identifier.issue1
dc.identifier.pmid38505158
dc.identifier.scopus2-s2.0-85182777007
dc.identifier.scopusqualityQ3
dc.identifier.startpage24
dc.identifier.urihttps://doi.org/10.1097/CU9.0000000000000207
dc.identifier.urihttps://hdl.handle.net/20.500.14730/9486
dc.identifier.volume18
dc.identifier.wosWOS:001143480300013
dc.identifier.wosqualityN/A
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.indekslendigikaynakPubMed
dc.language.isoen
dc.publisherLippincott Williams & Wilkins
dc.relation.ispartofCurrent Urology
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_WOS_20250302
dc.subjectUreteroscopy
dc.subjectKidney calculi
dc.subjectVirtual reality
dc.subjectEndourology
dc.subjectTraining
dc.subjectNephroscopy
dc.subject3D
dc.titleRole of virtual reality in improving the spatial perception of the kidney during flexible ureteroscopy: A feasibility study using virtual reality simulators and 3D models
dc.typeArticle

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