Effectiveness of the Use of Animation and Gamification in Online Distance Education During Pandemic

dc.contributor.authorInangil, Demet
dc.contributor.authorDinçer, Berna
dc.contributor.authorKabuk, Ayse
dc.date.accessioned2025-05-10T19:38:55Z
dc.date.issued2022
dc.departmentİstanbul Medeniyet Üniversitesi
dc.description.abstractThe study aimed to determine the effects on knowledge and motivation of animation and gamification in online distance education for a diabetes nursing course. This study was a randomized, controlled, prospective study implemented with 70 nursing students. The animation and gamification were applied to the experimental group. Data were collected using the Diabetes Nursing Knowledge Test, Instructional Materials Motivation Survey, and Opinion Form on Diabetes Education Supported by Digital Instruments. There was a statistical difference between the Diabetes Nursing knowledge scores of the groups after the course (P < .05). The students in the experimental group had significantly higher attention and satisfaction and total scores from the Motivation Scale for Teaching Material sub-dimensions compared with the control group (P < .001). The results of our study in generation Z nursing students demonstrated that the use of animation and gamification in online distance learning in nursing students increased their knowledge as well as motivation.
dc.identifier.doi10.1097/CIN.0000000000000902
dc.identifier.endpage340
dc.identifier.issn1538-2931
dc.identifier.issn1538-9774
dc.identifier.issue5
dc.identifier.pmid35266898
dc.identifier.scopus2-s2.0-85130000995
dc.identifier.scopusqualityQ2
dc.identifier.startpage335
dc.identifier.urihttps://doi.org/10.1097/CIN.0000000000000902
dc.identifier.urihttps://hdl.handle.net/20.500.14730/9485
dc.identifier.volume40
dc.identifier.wosWOS:000791519300008
dc.identifier.wosqualityQ3
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.indekslendigikaynakPubMed
dc.language.isoen
dc.publisherLippincott Williams & Wilkins
dc.relation.ispartofCin-Computers Informatics Nursing
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_WOS_20250302
dc.subjectAnimation
dc.subjectDistance education
dc.subjectGame-based learning
dc.subjectKahoot!
dc.titleEffectiveness of the Use of Animation and Gamification in Online Distance Education During Pandemic
dc.typeArticle

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