Agent-Driven End Game Analysis for Air Defense

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wiley

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info:eu-repo/semantics/closedAccess

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This chapter provides an agent-based solution is developed to automize end game analysis scenarios and to analyze them in run-time. The agent creates parallel and nonparallel footprint analysis scenarios automatically and executes them. Four types of analysis come under end game analysis: missile footprint analysis, operating area, defended area, and scenario view. The basic motivation is to use the intelligence capability of the agents to design the missile footprint analysis and enrich the scenario analysis by using automated analysis to achieve a standardized footprint analysis. The chapter examines all entities accommodated in a simulation scenario, such as missiles, weapon systems, communication devices, are designed as agents. Agent driven Simulation Framework is a declarative simulation language, an environment for agent development, and in more general terms, a computation environment. End game analysis essentially aims to determine the defense success of a land-based air defense system from the simplest cases to the more complicated and real-world situations. © 2022 John Wiley & Sons, Inc. All rights reserved.

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Simulation and Wargaming

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